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comment_574436

Feita com carinho, coloque no Ingame script editor:

 

 

-------Macro de Pescaria-------------------------------
local waterIds = {4597} -- IDs de onde você deseja pescar
local rodId = 3483 -- ID da vara de pescar
local useDistance = 3 -- Distância que você deseja lançar a vara
local moveDist = 3 -- Quão longe você está disposto a se mover

local function magmaVtr(positions)
    local closestWaterTile
    local closestWaterTileDistance = 99999
    for _, position in ipairs(positions) do
        local tileDist = getDistanceBetween(pos(), position)
        if tileDist < closestWaterTileDistance then
            closestWaterTile = position
            closestWaterTileDistance = tileDist
        end
    end
    if closestWaterTile then
        return closestWaterTile
    end
end

-- Declare fishingOn como global
fishingOn = macro(1000, "Fishing", function()
    local possibleFishingSpots = {}
    local foundFishingSpot = 0
    for i, tile in ipairs(g_map.getTiles(posz())) do
        if tile:getTopUseThing() ~= nil then
            local topID = tile:getTopUseThing():getId()
            local fishable = table.contains(waterIds, topID)
            if fishable then
                local distance = getDistanceBetween(pos(), tile:getPosition())
                if (distance <= useDistance) then
                    return usewith(rodId, tile:getTopUseThing())
                elseif distance > useDistance and distance <= moveDist then
                    if findPath(pos(), tile:getPosition(), moveDist, {ignoreNonPathable=true, precision=1}) then
                        table.insert(possibleFishingSpots, tile:getPosition())
                        foundFishingSpot = foundFishingSpot + 1
                    end
                end
            end
        end
    end
    if foundFishingSpot >= 1 then
        CaveBot.delay(2000)
        TargetBot.delay(2000)
        return autoWalk(magmaVtr(possibleFishingSpots), moveDist, {ignoreNonPathable=true, precision=1})
    end
end)

 

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